![]() ![]() On top of class specific perks you can create unique characters, but the shake-up isn’t that significant at all. The Mountaineers can hold their breath while sniping, and the Expeditionaries carry a heavy shotgun that can be loaded with a limited amount of incendiary rounds. The Airborne Division, for example, wield a silencer that hides you from enemy radar when you fire your gun. ![]() Between Infantry, Airborne, Armored, Mountain and Expeditionary Divisions, you’ll find that they’re locked to certain types of weapons and abilities. Instead, you just need to consider the various different Division specific skills on offer. You can feel the punch and there’s a tangible sense of satisfaction when you get a well placed headshot. Just plain old fashioned shells and shrapnel. From the smaller automatic guns, to pistols, to the deadly incendiary shotgun, to sniper rifles, WW2 nails the sense of ascending sense of power between different types of weapons.īetter yet, the return to more traditional firearms means that Sledgehammer has been able to ditch the more obscure weapons of its futuristic efforts. While many changes may have affected the game’s level design and sense of pace, one thing is for certain: Call of Duty still does great shooting. It means you're more interested in what's going on, but don't need to set aside an entire evening for a single match. Rather than 40-minute battles, War condenses everything down to shorter games. We really enjoyed our time playing War, and it plays out much like a game of Battlefield’s mass-multiplayer mode, Operations, but without requiring such an almighty time commitment from the players. War is a brilliant new modeĪlongside traditional multiplayer modes like Team Deathmatch, Domination and Hardpoint, WW2 introduces players to War – an all new objective based mode that offers the most dynamic Call of Duty multiplayer mode to date. The sound design stands out in particular, too. ![]()
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